How many months in valkyria chronicles 2




















Browse More Questions. Keep me logged in on this device. Forgot your username or password? I hope it is just one year! User Info: Mightymega Mightymega 11 years ago 2 the month your in. User Info: Mightymega Mightymega 11 years ago 4 its only 1 story mission, you just have to do the usual 3 mission to get the story mission to show.

User Info: IanGriggSpall IanGriggSpall 11 years ago 6 From: Mightymega its only 1 story mission, you just have to do the usual 3 mission to get the story mission to show. User Info: Razorfoxy Razorfoxy 11 years ago 7 Dun think this is over. Can you still get the dlc? Side Quest. Perpect Class For Avan? How do I unlock advanced classes?

Where can I find ice breaker ability for the tank? How do I build ladders, bridges, and the like? Being something of a binge-session player, though, by the time I was finished with Valkyria Chronicles, I was more than ready to set the series aside for awhile. So, when I told my friend who first got me into playing Valkyria Chronicles a few years back that I was finally diving into its sequel, he basically told me "Oh, btw, it's the worst one of the three.

Sadly, Sega remember when they made video games? I dunno I've just never been much of a handheld person; for me my interest in handhelds has a direct relationship with the complexity and length of the game itself. After already experiencing the original on the PS3, I wasn't all that excited to stare at a low-res, four-inch screen for forty hours.

Especially having a PSP saddled with a barely functional D-pad due to an unfortunate cotton candy mishap. Long story. I'm glad I did, because it gave me much-needed motivation to finish it. You know what high school is, you know what a military is. Chances are you also have a passing familiarity with the general archetypes the characters fall into as well.

Each month you're given a general description of what's going on in the story at that point, and a set amount of missions to complete before the next main story thread is advanced. Once you've completed the requisite amount of missions for the month, and cleared out the red exclamation mark conversations on the Academy overview map, a story battle takes place where the narrative is advanced, and then the month cycles to the next, and you repeat the process. This is, on paper, just fine. After the first few months, though, it becomes clear that the way the story is told, and the story they're actually trying to tell, feel incredibly disconnected from one another.

See, in the background to the high-school class rivalries and whatnot, there's a civil war that's broken out across the country of Gallia. The Archduchess is a Darcsen, and many of the common-folk don't like those dirty impure darc-ies, and as part of the official military, even as cadets, you're obliged to fight the civil war and attempt to maintain order. But the story doesn't really focus on this for a really long time.

Even though you will continue to see cut-scenes play out in the background covering the political machinations of the villains and the advancement of the civil war, something like half of the calendar year deals with covering a tournament between the classes of the Academy to determine which group has the biggest soldier dicks.

Meanwhile, half the country is under siege and there are mad scientists facilitating mass slaughter of the Darcsen. Ostensibly, the filler missions in each month are dealing with eliminating the rebels, but there's no real story to virtually anything you're doing there. They serve merely as repeatable missions with barely any context as to why you're fighting. Eventually the civil war storyline takes front and center after you've already gone through most of the year, and the narrative does the equivalent of skipping like thirteen chapters.

Suddenly, Lanseal Academy gets attacked, it's exposed that a bunch of people had been experimented on by the corrupt headmaster to be turned into artificial Valkyria, and the main characters brother is one of them, fighting for the villains. Oh, and the rebels also take over the capitol of Gallia.

This all happens in incredibly fast succession in like two cut-scenes-worth of time. Before you know it, suddenly Class G is at the forefront of retaking the country out of fucking nowhere. Even more jarring is that, in between missions where you are clearly marching around the Southern half of the country on a now-linear story, you still appear back at the Academy which has officially shut down, yet you're still going to classes for some reason?

I know there's something to be said in video games for suspension of disbelief. Afterall, I don't give a fuck about the reality of, like, the Resident Evil 4 merchant or something, but for a story that is suddenly taking itself seriously, it is downright jarring to constantly change settings. And as I was warned, none of these characters are all that good. They are largely grating anime archetypes who take almost nothing seriously. Somewhat ironically, considering all the shit they get for basically being fantasy Jews, the Darcsen characters are the most interesting and humanized, and I continue to like the general idea of the Darcsens even if they're clearly not treated with the seriousness they deserve.

There's also a melee unit named Alexis who is sort of the Naoto Shirogane of this game. She's pretty cool, and the reality of who she is is treated very lovingly in a less preachy way than Western games usually manage. Beyond these, I can think of very few characters that didn't get on my nerves. Except for Jaochim. He looks cute in a tuque. So yeah, it's immediately clear once you get into a battle exactly how much of a PSP game Valkyria Chronicles 2 really is. Map sizes are dramatically scaled back from its predecessor, as is the amount of units you can field at once: A maximum of five in a single area, as opposed to, like, nine from what I remember of the first game.

A dramatically reduced field of battle reduces how much thought can really go into the fight in the first place. The game attempts to compensate for the individually small map sizes by segmenting the battlefield into various separate areas that you can travel to through base-camps or other environmental means. This is far too little of a gesture, though, and is honestly more of a hassle than anything, because you now constantly have to keep an eye on every single camp of every single map, turning strategy to tedium.

Some battles are little more than trying to juggle units back and forth between various areas because the PSP restricts you to a total of six units to choose from. Valkyria Chronicles 2 also commits the sin of liberally recycling levels, changing very little except where you start, and what weather effects are present.

It's lucky, then, that the core gameplay of the series remains fully intact. It may lack the detail of the original game, and the PSP controls may make certain moves a bit wonky, but the " BLiTZ System " don't you love whenever a developer will coin some silly name for their gameplay systems? I unironically do remains as solid and novel as it ever was. Adding to that is that the game introduces a completely new class, and new class permutations on existing roles, that improve on one of the biggest flaws of the first Valkyria Chronicles: that the class balanced was completely fucked.

In 2, Scouts are not nearly as overpowered, Engineers are made more useful and survivable, and the addition of a hulking melee unit encourage you to slowly advance the line as opposed to rushing around the map with buffed Scouts.

The drawback to this, beyond the addition of far too much grinding and farming which I'll touch on in a moment, is that the PSP has such limitations that the increased depth of the combat systems can't really be taken advantage of. Wanting the player to move more methodically through battles is a wise change, but the size of the maps are such that there's no reason not to grab a couple melee units and rampage through the tiny areas all on their own.

Increasing the class diversity with more optional class upgrades is a wise thing, but with only 5 units available in a single area at once, and only six overall, you can't really take advantage of such diversity. One of the only nice changes over the first game that remains unimpeded by the PSP itself is that there is no longer perma-death; units are merely removed from a few battles if they're gravely injured.

But battles are so fast in contrast to the first game, this is barely a hindrance. Much like Persona 3 Portable , once again due to the hardware itself, the game is restricted to a more visual novel style of presentation when outside of battles, with only animated cut-scenes sprinkled throughout.

Much of the charm of the character interaction is lost when it's just moving character portraits and static backgrounds. Perhaps with other games it would be unfair to hold this against the game, but when you've already see what the game can be like on a better platform, it's hard to not feel disappointed.

I'll try to keep this short, but it nevertheless demands attention: Valkyria Chronicles 2 is far more grindy than the first game. After about 7 hours or so into the game you reach the point where you should begin to give more consideration to upgrading your units to their advanced forms. Each advanced form requires a certain number of materials and awards dropped from various missions you can access in the briefing room. When is this coming to Switch?

How do I gain the Crtfcate credit? Side Quest 13 Answers How do I unlock advanced classes? Plot 4 Answers Where can I find ice breaker ability for the tank? Side Quest 3 Answers How do I build ladders, bridges, and the like? General 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device.



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