Pokemon what does speed do




















Topsy-Turvy reverses the stages of all of the target's stats. Examples include the move Tailwind , which multiplies Speed by 1. From Generation V onward, the Speed stat has boundaries put in place that don't apply to any other stat.

After taking stat stages and all other modifiers into account, if the resulting Speed stat is above , it is reduced to The speed stat is then subtracted from if and only if Trick Room is in effect, and finally if the Speed stat is greater than or equal to , it is reduced by to produce the final figure used in speed comparisons. In the table below, anything in italics is capable of modifying one stat out of two or more and may not always affect the same one.

If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. In Generation II , if Curse still has a stat to raise, it will not display any text for the capped stats. In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers applied to the move's accuracy to determine the final chance of a move hitting or missing.

In Generation III, this was changed so that the stages of the two stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage.

For example, a stat raised by one stage will be multiplied as if it were raised by two stages. However, these games also have a few stats not seen in the core games. As the team leader explores a dungeon , its Belly will diminish as turns go by, represented by a number decreasing from Holding certain scarves and looplets will cause the Belly to decrease more quickly.

Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. In Gates to Infinity , this feature was removed for most dungeons, but the mechanic returned in all dungeons in Super Mystery Dungeon. In Super Mystery Dungeon, hungry team members are indicated with a yellow HP bar in the touch screen. Belly can be replenished by eating most consumable items.

Additionally, Compoundeyes Ability and Concentrator IQ skill work by modifying the stage multipliers. Defense is derived from the average of Defense and Special Defense in the core series, while HP and Speed are simply taken at face value.

Attack, Defense, and Speed can all increase and decrease in stages; these work like they do in the core series , but generally only last a certain number of turns in battle.

Range can be temporarily modified during battle by various Warrior Skills , Abilities , and moves. The Ability Sprint permanently modifies Range, keeping it 1 above its natural value even outside of battle. Range has a maximum value of 6 and a minimum of 1. Rather, Speed acts as a combination of Accuracy and Evasion. A neutral state is indicated by a yellow arrow pointing straight right, while a higher state is indicated by the arrow angling upwards and turning more orange and a lower state is indicated by the arrow angling downwards and turning blue.

Upgrading a Ponigiri shop allows for more expensive Ponigiri to be purchased which recover more Energy at once. Energy can also be increased with certain kingdom events. On occasions, at the start of a battle, a cutscene may show the player's Warlord talking about not wanting to lose to a certain enemy Warlord. The strength of a Warrior's army may influence the behavior of other Warriors and the Strength of their armies.

Aside from a few outliers, such as Shedinja 's HP, base stats in GO can be derived by the following formulas: [3]. This reduction is not applied for Mega Evolutions. The calculation also does not round off stat values, and it uses the HP value before it is floored at Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats.

On the top row is the full range of possible modifier values — a way to represent the current direction and degree of modification for a given statistic.

Ordinarily a stat's mod value is zero. However, standard stat-increasers raise the mod value by 1, while great stat-increasers raise it by 2. Standard stat-decreasers reduce the mod value by 1, while great stat-decreasers reduce the mod value by 2.

The numbers in the bottom row are the statistic multipliers that correspond to each of the possible mod values. Finally, Growl is a standard decreaser, and therefore has a mod value of We just said that statistics have "mod values". Now we're saying that attacks have them too!

What gives? Well, technically the numbers ascribed to attacks should probably be called "net effect on mod value", or "mod value deltas", but that's awfully cumbersome. We'll just call these numbers "mod values", on the understanding that we're really referring to how the attack affects the mod value of the stat. Example 1. Additionally, no statistic can be raised above or lowered below 1 without the use of a cheating device.

Once either of the lower limits -6 or 1 have been reached, subsequent stat-decreasers will fail, though damaging moves with stat-lowering side effects will still do damage: they will simply fail to produce the side effect. Subsequent Swords Dancing will fail. Similarly, if neither of the lower limits have been reached, but a stat-decreaser would result in a mod value less than -6 or cause the stat to fall below 1 , the move will lower the stat only down to the relevant limit.

The limit is what keeps a trained, L Mewtwo from successfully using Amnesia more than twice. His Special is so obnoxiously high that it reaches before the statistic multiplier reaches 4. However, if the Mewtwo is subsequently hit by a Special-lowering Psychic , it will be able to use Amnesia again to restore the stat to Because Amnesia is a great stat mod, only one is needed to fully recover from the effects of two Special-lowering Psychics.

Simply use the modifier value table to find the multiplier for the relevant statistic, and use the new statistic value at the appropriate place in the Battle Damage Formula. Thus, if the relevant stat Attack, if using a physical attack; Special, if using a special attack of the attacker has changed, you should adjust the value of the B variable.

If the relevant stat of the defender has changed, adjust the value of the D variable. An interesting consequence of the way B and D relate to each other in the damage formula is that the interaction between say, Attack-modifiers and Defense-modifiers is multiplicative, not additive.

For instance, using either 3 Swords Dances on yourself, or 3 Screeches on your opponent, will each ordinarily result in 4x normal damage. However, using all six of these attacks in a single battle ie, with a single opponent who does not switch away will yield not 8x normal damage, but 16x.

And Harden combined with Growl is more effective at reducing damage than 2 Hardens. All of this has been confirmed through testing. Full descriptions of the physical and special attacks that have statistic-modifying side effects can be found on their individual pages, and advice on their use is available in the Attack Type comparison pages. None of these moves provide a very reliable means of altering statistics, but Rage suffers an additional limitation: the Attack boost it provides cannot be used to improve the effectiveness of any other attack.

The remainder of this section discusses the non-damaging statistic modifiers. Also worthy of note is Psychic, which, as if Mewtwo needed another advantage, actually gets stronger as it used. It lowers the victim's Special, the statistic on which Psychic defense is based. Acid does a similar trick with the Defense statistic, but it is otherwise a weak attack, and its Defense-lowering side effect does not happen as frequently as Psychic's.

All pure statistic modifiers have plenty of PP, and most are very accurate. Regieleki not only has access to the best Electric Type moves to utilize STAB, but its ability Transistor gives all Electric moves even more of a boost.

As such, Regieleki is the best Electric sweeper out there, as its pros far outweigh its cons. Comic book journalist living in Adelaide, Australia.

Former post-graduate student and lover of pop culture from Game of Thrones to DC. Twitter: samchinson. By Sam Hutchinson Updated Dec 10, Share Share Tweet Email 0.



0コメント

  • 1000 / 1000